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Electromagnetism Web Quest



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Standards

Fourth Grade California Content Standards

Physical Sciences:
1. Electricity and magnetism are related effects that have many useful applications in 
everyday life. As a basis for understanding this concept: 
    c. Students know electric currents produce magnetic fields and know how to build a 
simple electromagnet. 
    d. Students know the role of electromagnets in the construction of electric motors, 
electric generators, and simple devices, such as doorbells and earphones. 
    e. Students know electrically charged objects attract or repel each other. 
    f. Students know that magnets have two poles (north and south) and that like poles 
repel each other while unlike poles attract each other. 

Listening and Speaking Strategies:
1.2 Summarize major ideas and supporting evidence presented in spoken messages and formal 
presentations.
1.5 Present effective introductions and conclusions that guide and inform the listener's 
understanding of important ideas and evidence.
1.7 Emphasize points in ways that help the listener or viewer to follow important ideas and concepts
1.8 Use details, examples, anecdotes, or experiences to explain or clarify information
1.9 Use volume, pitch, phrasing, pace, modulation, and gestures appropriately to enhance meaning.

National Education Technology Standards for Students:
3. Technology productivity tools:
Students use technology tools to enhance learning, increase productivity, and promote creativity.
Students use productivity tools to collaborate in constructing technology-enhanced models,   
prepare publications, and produce other creative works.
4.Technology communications tools:
Students use telecommunications to collaborate, publish, and interact with peers, experts, and other 
audiences.
Students use a variety of media and formats to communicate information and ideas effectively to 
multiple audiences.
6. Technology problem-solving and decision-making tools:
Students use technology resources for solving problems and making informed decisions.
Students employ technology in the development of strategies for solving problems in the real world.

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