Math with your Second Grader


How Parents can support Math at home

Players race to beat a timer as they add the number of dots shown 
on 2 dice, the number of fingers shown on two hands, or the 
number of beads shown in two rows. This one is a winner!
Basic Addition-Speedy Pictures 2

A beat-the-clock game in which the player has to decide whether 
an addition or subtraction combination will be less than or 
greater than 10. In a more challenging version, the player 
decides whether an addition or subtraction combination will be 
less than or greater than 100. This game is great for developing 
number sense and estimation skills.
Basic Addition-Falling Problems

The player has 2 minutes to answer as many addition problems as 
he or she can. At the end of the game, the computer will show how 
many correct and incorrect answers the player got. 
Basic Addition-Two Minute Warning

The player removes cards by finding pairs of numbers that add to 
13. You might need to remind your child that J = 11, Q = 12, K = 
13, and A = 1. You might also want to talk about strategic ways 
to make choices when more than one move is possible. Your child 
might prefer to play with a deck of cards after learning the game 
on the computer.
Basic Addition-Pyramid Solitaire

The player races to pair numbers that add up to 10. Before your 
child plays, review the pairs of numbers that add up to 10.
Basic Addition-Math Lines

The player selects combinations of numbers that add up to a 
target number. The goal is to remove as many numbers from the 
board as possible before running out of numbers that can be added 
to get the next target number. After your child has played a few 
times, talk about strategies that might help him or her remove 
more numbers from the board.
Basic Addition-Numbers

A beat-the-clock game in which the player has to decide whether 
an addition or subtraction combination will be less than or 
greater than 10. In a more challenging version, the player 
decides whether an addition or subtraction combination will be 
less than or greater than 100. This game is great for developing 
number sense and estimation skills.
Basic Subtraction-Falling Problems

The player has 2 minutes to answer as many subtraction problems 
as he or she can. At the end of the game, the computer will show 
how many correct and incorrect answers the player got.
Basic Subtraction-Two Minute Warning

The player can subtract either 2 or 3 from a number as many times 
as he or she wants to. The goal is to get each number to 0 as 
quickly as possible. Talk with your child about how he or she can 
get different numbers to 0 quickly. (For example, you can get 10 
to 0 by subtracting 2 five times, or you can subtract 2 twice and 
3 twice.)
Basic Subtraction-Subtraction Blast

The player moves the hands of a clock to show different times.
Telling Time-Time Clock

The player chooses the digital clock that shows the time shown on 
an analog clock (a clock with an hour and minute hand).
Telling Time-What Time Is It?

The player selects the fraction that shows how much of a pizza is 
left on the pan.
Fractions-Pizza Party

Identify the number of lines of symmetry in a given shape.
Geometry-Symmetry Game

Complete a given symmetry pattern or create your own.
Geometry-Symmetry Patterns

Use the "Symmetrizer" to explore symmetry.
Geometry-Cyberchase

Choose from a variety of games. 
Geometry-Symmetry Shape Games

Complete the drawing.
Geometry-Symmetry Pictures

Find 10 "bones" by identifying numbers on a blank 100s grid.
Hundreds Grid-Give the Dog a Bone

This site contains some great math games!
Primary Games

This site contains some great math games!
Math Games on Fun School

The math games on this site support our Saxon Math Curriculum.
Saxon Math Online Games

National Library of Manipulatives

Math Books for Grade 2

Reading books with mathematical themes can help students improve their skills 
and foster a good attitude toward math. This list will direct you to books 
that you and your child may enjoy.
 
Counting & Number Sense
 Two Ways to Count to Ten by Ruby Dee
 12 Ways to Get to 11 by Eve Merriam (used in Bridges Grade 2)
 365 Penguins by Jean-Luc Fromental
 

Adding & Subtracting
 12 Ways to Get to 11 by Eve Merriam (used in Bridges Garde 2)
 
Multiplying
 Two of Everything: A Chinese Folktale by Lily Toy Hong
 Amanda Bean's Amazing Dream by Cindy Neuschwander
 Anno's Mysterious Multiplying Jar by Mitsumasa Anno
 
Dividing
 One Hundred Hungry Ants by Elinor J Pinczes (used in Bridges Grade 2)
 The Doorbell Rang by Pat Hutchins
 
Time
 Telling Time with Big Mama Cat by Dan Harper
 Cluck O'Clock by Kes Gray
 
Money
 Jenny Found a Penny by Trudy Harris
 Jelly Beans for Sale by Bruce McMillan
 Arthur’s Funny Money by Lillian Hoban (used in Bridges Grade 2)
 
Problem Solving
 Anno's Hat Trick by Mitsumasa Anno
 The Grapes of Math by Greg Tang
 
Fractions
 Jump, Kangaroo, Jump! by Stuart J. Murphy
 Fraction Action by Loreen Leedy
 Fraction Fun by David A. Adler
 
Geometry
 Shapes, Shapes, Shapes by Tana Hoban
 Cubes, Cones, Cylinders, & Spheres by Tana Hoban
 A Cloak for the Dreamer by Aileen Friedman (used in Bridges Grade 2)
 
Measurement
 How Big Is a Foot? by Rolf Myller
 Millions to Measure by David M. Schwartz (used in Bridges Grade 5)
 Measuring Penny by Loreen Leedy
 Counting on Frank by Rod Clement