`How Parents can support Math at home`

```Players race to beat a timer as they add the number of dots shown
on 2 dice, the number of fingers shown on two hands, or the
number of beads shown in two rows. This one is a winner!

```A beat-the-clock game in which the player has to decide whether
an addition or subtraction combination will be less than or
greater than 10. In a more challenging version, the player
decides whether an addition or subtraction combination will be
less than or greater than 100. This game is great for developing
number sense and estimation skills.

```The player has 2 minutes to answer as many addition problems as
he or she can. At the end of the game, the computer will show how
many correct and incorrect answers the player got.

```The player removes cards by finding pairs of numbers that add to
13. You might need to remind your child that J = 11, Q = 12, K =
13, and A = 1. You might also want to talk about strategic ways
to make choices when more than one move is possible. Your child
might prefer to play with a deck of cards after learning the game
on the computer.

```The player races to pair numbers that add up to 10. Before your
child plays, review the pairs of numbers that add up to 10.

```The player selects combinations of numbers that add up to a
target number. The goal is to remove as many numbers from the
board as possible before running out of numbers that can be added
to get the next target number. After your child has played a few
times, talk about strategies that might help him or her remove
more numbers from the board.

```A beat-the-clock game in which the player has to decide whether
an addition or subtraction combination will be less than or
greater than 10. In a more challenging version, the player
decides whether an addition or subtraction combination will be
less than or greater than 100. This game is great for developing
number sense and estimation skills.
Basic Subtraction-Falling Problems```

```The player has 2 minutes to answer as many subtraction problems
as he or she can. At the end of the game, the computer will show
how many correct and incorrect answers the player got.
Basic Subtraction-Two Minute Warning```

```The player can subtract either 2 or 3 from a number as many times
as he or she wants to. The goal is to get each number to 0 as
quickly as possible. Talk with your child about how he or she can
get different numbers to 0 quickly. (For example, you can get 10
to 0 by subtracting 2 five times, or you can subtract 2 twice and
3 twice.)
Basic Subtraction-Subtraction Blast```

```The player moves the hands of a clock to show different times.
Telling Time-Time Clock```

```The player chooses the digital clock that shows the time shown on
an analog clock (a clock with an hour and minute hand).
Telling Time-What Time Is It?```

```The player selects the fraction that shows how much of a pizza is
left on the pan.
Fractions-Pizza Party```

```Identify the number of lines of symmetry in a given shape.
Geometry-Symmetry Game```

```Complete a given symmetry pattern or create your own.
Geometry-Symmetry Patterns```

```Use the "Symmetrizer" to explore symmetry.
Geometry-Cyberchase```

```Choose from a variety of games.
Geometry-Symmetry Shape Games```

```Complete the drawing.
Geometry-Symmetry Pictures```

```Find 10 "bones" by identifying numbers on a blank 100s grid.
Hundreds Grid-Give the Dog a Bone```

```This site contains some great math games!
Primary Games```

```This site contains some great math games!
Math Games on Fun School```

```The math games on this site support our Saxon Math Curriculum.
Saxon Math Online Games```

`National Library of Manipulatives`

## Math Books for Grade 2

```Reading books with mathematical themes can help students improve their skills
and foster a good attitude toward math. This list will direct you to books
that you and your child may enjoy.

Counting & Number Sense
Two Ways to Count to Ten by Ruby Dee
12 Ways to Get to 11 by Eve Merriam (used in Bridges Grade 2)
365 Penguins by Jean-Luc Fromental

12 Ways to Get to 11 by Eve Merriam (used in Bridges Garde 2)

Multiplying
Two of Everything: A Chinese Folktale by Lily Toy Hong
Amanda Bean's Amazing Dream by Cindy Neuschwander
Anno's Mysterious Multiplying Jar by Mitsumasa Anno

Dividing
One Hundred Hungry Ants by Elinor J Pinczes (used in Bridges Grade 2)
The Doorbell Rang by Pat Hutchins

Time
Telling Time with Big Mama Cat by Dan Harper
Cluck O'Clock by Kes Gray

Money
Jenny Found a Penny by Trudy Harris
Jelly Beans for Sale by Bruce McMillan
Arthurâ€™s Funny Money by Lillian Hoban (used in Bridges Grade 2)

Problem Solving
Anno's Hat Trick by Mitsumasa Anno
The Grapes of Math by Greg Tang

Fractions
Jump, Kangaroo, Jump! by Stuart J. Murphy
Fraction Action by Loreen Leedy
Fraction Fun by David A. Adler

Geometry
Shapes, Shapes, Shapes by Tana Hoban
Cubes, Cones, Cylinders, & Spheres by Tana Hoban
A Cloak for the Dreamer by Aileen Friedman (used in Bridges Grade 2)

Measurement
How Big Is a Foot? by Rolf Myller
Millions to Measure by David M. Schwartz (used in Bridges Grade 5)
Measuring Penny by Loreen Leedy
Counting on Frank by Rod Clement
```