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National Educational Technology Standards (NETS) for Students 2007
The following experiences with technology and digital resources are examples of learning
activities in which students might engage, with standards categories noted in parentheses.
Full standards are listed at the bottom of the page. - Standards Categories
- Grades PreK - 2nd
- Grades 3rd - 5th
- Full Standards
Standards Categories 1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
Grades PreK - 2nd PreK-Grade 2 (Ages 4-8):
1. Illustrate and communicate original ideas and stories using digital tools and
media-rich resources. (1,2)
2. Identify, research, and collect data on an environmental issue using digital
resources and propose a developmentally appropriate solution. (1,3,4)
3. Engage in learning activities with learners from multiple cultures through e-mail
and other electronic means. (2,6)
4. In a collaborative work group, use a variety of technologies to produce a digital
presentation or product in a curriculum area. (1,2,6)
5. Find and evaluate information related to a current or historical person or event
using digital resources. (3)
6. Use simulations and graphical organizers to explore and depict patterns of growth
such as the life cycles of plants and animals. (1,3,4)
7. Demonstrate safe and cooperative use of technology. (5)
8. Independently apply digital tools and resources to address a variety of tasks and
problems. (4,6)
9. Communicate about technology using developmentally appropriate and accurate
terminology. (6)
10. Demonstrate the ability to navigate in virtual environments such as electronic
books, simulation software, and Web sites. (6)
Grades 3rd - 5th Grades 3-5 (Ages 8-11):
1. Produce a media-rich digital story about a significant local event based on first-
person interviews. (1,2,3,4)
2. Use digital-imaging technology to modify or create works of art for use in a
digital presentation. (1,2,6)
3. Recognize bias in digital resources while researching an environmental issue with
guidance from the teacher. (3,4)
4. Select and apply digital tools to collect, organize, and analyze data to evaluate
theories or test hypotheses. (3,4,6)
5. Identify and investigate a global issue and generate possible solutions using
digital tools and resources (3,4)
6. Conduct science experiments using digital instruments and measurement
devices. (4,6)
7. Conceptualize, guide, and manage individual or group learning projects using
digital planning tools with teacher support. (4,6)
8. Practice injury prevention by applying a variety of ergonomic strategies when
using technology. (5)
9. Debate the effect of existing and emerging technologies on individuals, society,
and the global community. (5,6)
10. Apply previous knowledge of digital technology operations to analyze and solve
current hardware and software problems. (4,6)
Full Standards 1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop
innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
2. Communication and Collaboration
Students use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning and
contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a
variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a
variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners
of other cultures.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use information
from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the
appropriateness to specific tasks.
d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage
projects, solve problems, and make informed decisions using appropriate digital
tools and resources. Students:
a. identify and define authentic problems and significant questions for
investigation.
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative
solutions.
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology
and practice legal and ethical behavior. Students:
a. advocate and practice safe, legal, and responsible use of information and
technology.
b. exhibit a positive attitude toward using technology that supports collaboration,
learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems,
and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.
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