Classroom Rules

MAKING GOOD CHOICES

  • Raise your hand before speaking or getting out of your desk
  • Listen when others are talking
  • Keep your hands and feet to yourself
  • Turn in your homework and projects on time
  • Treat others the way you want to be treated
  • Use words that are respectful
  • Be responsible for yours and others' belongings

CONSEQUENCES FOR NOT MAKING GOOD CHOICES - INDIVIDUALS

  • Students first have a visual warning - a green card is flipped to red.
  • After a second warning, the student writes their name on the board.
  • After a third warning, not bringing in their homework, or not turning in a project or homework on time, the student writes a letter to their parent explaining what their behavior was, and what they would do to improve it. The letter must be signed by the parent and returned to class.

REWARDS FOR MAKING GOOD CHOICES - INDIVIDUALS

  • Name is not on the board, earn one ticket
  • Turn in homework on time, earn one ticket
  • Name is on the board, earn 1/2 of a ticket
  • Do not turn in homework, reading log, or projects on time, earn 0 tickets

Each Wednesday, we have banking day. Students can turn in their tickets (worth $1 apiece) and exchange them for money. They can then purchase items from the treasure chest. Students keep all transactions in a bank book, which helps students to add and subtract digits containing decimals - a NM Fourth Grade Standard.  

 REWARDS FOR MAKING GOOD CHOICES - AS A GROUP

For each pull out (PE, Library, Art, Computers) students can earn three points for good behavior. They can also earn three points if no names are on the board, if they walk quietly in the hallway, or if they exhibit good behavior during fire drills. After one hundred points have been earned, the class earns a reward.