Health Teacher

NAME: Mrs. Lotter

SCHOOL: Fredonia High School

High School Health and Physical Education

SCHOOL PHONE: 679-1581 ext 2501


About Mrs. Lotter

Hi!
I am your high school health and physical education teacher, Mrs. Joanne 
Lotter.
Just a little bit about me: 
I graduated from Fredonia High School in 1991, attended Indiana University 
of 
Pennsylvania (IUP)and received my Bachelors degree in Health and Physical 
Education in 1995 and then attended IUP graduate school to earn a Masters in 
Sports Science with an emphasis in Aquatic Administration in 1996.  I then 
worked a year at Carnegie Mellon University in Pittsburgh as the coordinator 
of aquatics and fitness opening the doors to their multi-million dollar 
aquatics center. Fredonia always was close to my heart as my hometown and I 
knew I eventually would return and did in 1997 getting married and starting 
my teaching career at Fredonia!
This is my 15th year of teaching health, physical education and aquatics at 
Fredonia High School (with 2 1/2 years of child rearing leave)!  I am also 
the district school health coordinator and chair the health and wellness 
advisory committee. 
I have two children, a daughter Lindsay, 11 who attends FMS in the sixth 
grade and my son Matthew, 8 who is in third grade at Fredonia Elementary.
I enjoy spending time with my family, reading, and swimming/running/working 
out.  A personal fitness related goal that I have is 
to compete in another (mini) triatholon.  
I am looking forward to getting to know each one of you this school 
year.

Goals of the Health Education Program

Health Education is essential to the health and learning of children and 
adolescents.  The health and health-related behaviors of students have a 
direct impact on student learning.  Health education in school is also 
essential as many health behaviors are initated during childhood and are 
related to many of the leading and preventable causes of disease, disability 
and death in the United States. 
The Health Education program at Fredonia High School addresses the physical, 
mental, emotional and social dimensions of Health.  The program aims to 
motivate and assist students to maintain and improve their health, prevent 
disease, and reduce health-related risk behaviors.  It includes active 
learning strategies to help students to develop the knowledge and skills 
they 
need to avoid health risk behaviors.  

The High School Health Education Class is:

STANDARDS BASED
All teaching and learning is focused on student achievement of learning 
standards (both National and New York State).  
The goal of Health Education is to make youth health literate in which they 
have the knowledge, skills and ability (the KNOW and CAN DO) to maintain and 
enhance their personal health and fitness, create and maintain safe 
environments and manage personal and community resources.

SKILLS DRIVEN
Students are given the opportunity to learn, practice and apply skills 
successfully numerous times giving them competence and confidence to 
effectively apply health skills  to a variety  of health-related situations.

LEARNER-CENTERED.  
My role as the health educator is to facilitate opportunities and 
experiences 
that engage and challenge young people to access, explore, discover, 
question, personalize, apply, adapt and evaluate learning.

STRENGTH-BASED
This is a positive class building on your existing strengths, skills and 
competencies.  Health education can build character and young people are 
most 
likely to build character and adopt healthy behviors when they know what 
they 
have to do, believe they will be able to do it, have successfully practiced 
it and believe that the healthy behavior will benefit them.

AUTHENTIC
This class is designed to provide students with real life learning 
experiences and personal applications of health knowledge and skills in 
relevant situations.  Authentic assessments are used to measure the actual 
personal application of health knowledge and skills and include personal 
wellness plans, logs, reflective journals, demonstrations, simulations, role-
plays, community service learning and other tangible products and 
performances.