THE FOLLOWING STUDENTS ARE THE
FIRST, SECOND, THIRD, AND FOURTH PLACE
WINNERS OF THIS MONTH'S CHALLENGE:
FIRST PLACE (79 points) Sean T. and Sam B.
SECOND PLACE (47 points) Rachel C.
THIRD PLACE (32 points) Michaela G. and Sydney B
FOURTH PLACE (17 points) Caleb O. and Mike K.
CONGRATULATIONS TO ALL PARTICIPANTS!
You did an awesome job!
COMING ON WEDNESDAY,
NOVEMBER 16th:
"MARSHMALLOW MANIA"
Marshmallow Mania
“It’s a bird! It’s a plane! No, it’s a marshmallow!
CHALLENGE: To create a catapult from a standard mousetrap that will deliver a small marshmallow to a target area.
· You will be provided with a standard spring mousetrap in addition to a limited amount of other supplies. You will receive ONLY ONE SET of materials! You may use all or part of your materials. You may not share your materials with another member. Scissors will be provided by Mrs. W.
· Everyone will be allowed 30 minutes to build and test their devices! Competitors are allowed to bring diagrams to help them build their device. At the end of that period, all devices will be impounded and no changes will be allowed! If the device falls apart during competition, you will be allowed 5 minutes to make repairs with your remaining materials, but you cannot change the basic design!
· The marshmallow must be launched using energy from the mousetrap’s spring. The
marshmallow cannot be launched with the rubber band or a “helping hand”. You may choose to hold the device during the launch or lay it on the floor. You will be provided with a stick to release the mousetrap to save your fingers!
· You will have a total of 3 launches to place the marshmallow in one of the scoring areas. Scoring areas will be worth 10 to 30 points. Competitors may stand at any location around the perimeter of the launch area. A diagram of the launch area will be provided prior to the event.
Marshmallows will be scored based on landing position. The marshmallow must land in a scoring area to receive points. If the marshmallow lands outside the scoring area, it will receive a zero score. The person with the highest overall score at the end of three launches will be declared the winner! In case of a tie, members will be allowed one more launch. The person with the highest score on the tie-breaking launch will be the winner.
Other Possible Materials:
Rubber bands (3 - 5)
Tape (100 cm)
String (100 cm)
Index cards (2 - 3)
Wooden sticks (2 - 3)
Plastic straws (3 - 5)
Sheet of paper (8.5 x 11)
Keep in mind that you will not get everything listed!
