Welcome to the Grade 11 Tech Design Page
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong"
Buckminster Fuller
Field Trip to the AGO - Nov. 29, 2007
Unit 1 - Introduction - Invitation/centerpiece
Unit 2 - Cad - Line Drawings/Labyrinth/Maze
Unit 3 - Theoretical design - Tech Park
Unit 4 - Monument
Unit 5 - Theoretical Design - Loft
Unit 6 - Design Theory
Unit 7 - Culminating Project - Design Exchange competition
TECHNOLOGY PARK
Landscape Architecture
Technology Park
Twenty years ago, much of a child’s recreation time was spent outdoors at a local park or playground. Now, more than ever, it seems like most of our youth are glued to the television or computer screen. Technology has expanded to capture the attention of youth with a great range of interests, but often lacks the social aspect of outdoor and/or community recreation
.Challenge:
Design a new type of outdoor playground. Using an existing public space and the technology of today, create a technology park accessible to a variety of users. You are designing a public space, so keep in mind the range of ages and abilities of potential users. Also consider the challenge of creating technologically savvy activities in an outdoor environment that will be exposed to weather conditions, a high number of users, security risks, and that will also have long-term sustainability.
For Tuesday
Present your ideas on 1 piece of paper (board) 11" x 17". You may use images, words, photos, drawings.
Technology Park
Evaluation:
Names: ______________________________________________
Criteria
(meets the project and presentation
1 2 3 4criteria)
Craftsmanship/Neatness
1 2 3 4(attention to detail, images are
neat, free from smudges, rips tears etc.)
Aesthetics
1 2 3 4(the board and the design looks appealing,
on the presentation boards there has been
consideration of form, line, shape, balance, colour…)
Function
1 2 3 4(It works, or looks like it will work,
idea demonstrates originality and thought
compelling solution to the problem)
Oral Presentation
1 2 3 4(presenters are clear, precise, accurate
presentation does not exceed the time limit,
project is well explained)
Time Management
1 2 3 4
MONUMENT PROJECT:
DUE DATES: PART 1 THURSDAY NOV. 1 beginning of class
PART 2 THURSDAY NOV. 9
EVALUATION:
Monument Project - Part 1 - Evaluation (TK) Levels Research, Problem Identification & Planning R 1 2 3 4 4+ Preliminary Concepts, Creative Process R 1 2 3 4 4+ Sketch book, Quality, Criteria & Completion of Work R 1 2 3 4 4+ Time Management R 1 2 3 4 4+
Monument Project - Part 2 - Evaluation (AC) Levels Criteria R 1 2 3 4 4+ Craftsmanship / Care & Attention to Detail R 1 2 3 4 4+ Aesthetics R 1 2 3 4 4+ Design R 1 2 3 4 4+ Time Management R 1 2 3 4 4+
H o m e w o r k:
H o m e w o r k:
Sketchbook Assignments -
Internet Scavenger Hunt /30
Visit the following site:
http://www.ontarioarchitecture.com/Styles.html
Visit the pages for the styles listed below.
In your sketchbook:
Arrange the styles in chronological order.
Provide dates, a definition and an example for each.
Print the example out in black and white at a size of no more than 3” x 3” and glue it in your sketchbook as an example of the style.
Art Moderne
Art Deco
Bungalow
Georgian
Edwardian
Post Modern
Victorian
Prairie
Queen Anne
International
Design Theory:
Language of Design
Hand write the definitions on your handout in your sketchbook Draw or find an appropriate image to illustrate the concept
The image should not be larger than 3" x 3"
Pay particular attention to the layout of each sketchbook page
http://wps.prenhall.com/hss_preble_artforms_8
MID TERM TEST REVIEW
a cube. While shape generally refers to the outline of an object, form refers to the principles that give a shape or object a sense of mass or volume.
7. Space is an element of art that explores how one creates the illusion of space and distance on a flat surface.
Abstract, unrecognizable shape- could be irregular and wild
Stylized, simplified shapes- stress on simple detail
Geometric, circles, rectangles, triangles etc
Organic, from the earth designs, based on nature
Texture refers to how things feel or how they look like they might feel on a surface.
spaces separated by negative spaces. Movement is creating an illusion of action
or physical change in position. This is often used to control the way a viewer
looks at the art by giving the eye a path to follow through the work of art.
and formality. Classic represents a looking to the past for design. Roman and Greek designs are called Classic. Designs of 15-17 century are called Renaissance and designs of mid 20th century are called Modern. Modern represents our time, youth, hope, vitality and progress.