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Mr. Wightman



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Syllabus: Art Foundations 1

Unit 1

8/09 - 9/27/09

Composition: Principles and Elements of Art and Design

Daily Forecast

Quick Draws – 15pts.

Day 1 - Quick Draw – Subject Matter: Draw a picture of your favorite subject matter.

Instruction: Introduction to art education/expressive v. representational/ creative process.

Day 2 - Quick Draw – Content: Create a drawing where the content is “Excited.

Assignments 2-5 – Non-Objective Expressive Design: Students go through a creative process to choose and develop an original design.

Assignment 2 – Semantic Webs: Students use semantic webs to brainstorm and explore possible content for their designs.

Day 3 - Quick Draw – Abstract: Draw a picture of an inanimate object but abstract it to make it look sad (do not use facial expressions).

Assignment 2 – Semantic Webs (Homework).

Assignment 3 – Thumbnail Sketches

Day 4 - Quick Draw – Representational art: Find something in the room that

you can draw exactly as you see (representational).

Assignment 3 – Thumbnail Sketches: Students Describe verbally how they will use the elements of art to express the content visually.

Day 5 - Quick Draw – Geometric: Draw your favorite pet but use only

geometric shapes.

Assignment 3 – Thumbnail Sketches: Students draw thumbnail sketches using elements of art as they described them.

Day 6 - Quick Draw – High Contrast: Create a dramatic drawing by using high

contrast values.

Assignment 3 – Thumbnail Sketches (Homework).

Assignment 4 – Assignment 4 – Design Charts/Final Designs.

Day 7 - Quick Draw – Emphasis: Create emphasis with the element of value in

the lower left corner of your Drawing space.

Assignment 4 – Design Charts/ Final Designs: Students use Principles of Design to help them to improve their Designs.

Day 8 - Quick Draw - Rhythm: Draw a picture of your friends or

family. Create rhythm in the design.

Assignment 4 – Design Charts/Final Designs (contd.)

Day 9 - Quick Draw - Movement: Draw something with movement as an important part of the design using the element of line.

Assignment 4 - Design Charts/Final Designs (Homework)

Assignment 5 – Non-Objective/Expressive Work of Art

Day 10 - Quick Draw – Format: Create a Circular format for a drawing of your

choice.

Assignment 5– Expressive/Non-Objective Work of Art: Students use their designs from their creative process to create a final work of art.

Day 11 - Quick Draw - Stippling: Draw your favorite sports ball and stipple it to

give it value slowly going from dark to light.

Assignment 5 – Expressive, Non-Objective Work of Art (Contd.)

Day 12 - Quick Draw – Craftsmanship: Draw a squiggly line down the center of

your paper. Then draw two lines to the left and two to the right making all lines evenly spaced.

Assignment 5 – Expressive, Non-Objective Work of Art (Homework).

Assignment 6 – Critique of Expressive Work: Students learn to look critically at a work of art and the steps of a critique.

Day 13 - Quick Draw – Critique: Write an objective description of the design on the screen.

Assignment 6 – Critique of Expressive Work (Homework).

Homework

15 pts.

Students will find 7 works of art, each one a good example of one of the principles of design, one work of art for each of the 7 principles. They will not draw the work but rather cut and paste it into their sketchbook. They will then identify the principle and state what elements the artist used to follow that principle and how he/she used them.

Unit 1 Vocabulary

4 Areas of study for art education:

· Production - The making of works of art

· Aesthetics - The philosophy that asks: “What is art” or “What is beautiful” deals with how we respond to what we see.

· Art History: The effects that art and society have had on each other throughout history.

· Critique: Describing, analyzing, interpreting, and judging works of art and the decisions that artists make about their works.

o Steps of a Critique

§ Describe the Subject Matter

§ Analyze the Composition

§ Interpret the Content

§ Judge the decisions the artist made about the three components.

Three Components of Most Works of Art:

· Subject Matter – What the art is about. The objects that you see in the work of art.

· Composition – The arrangement of images in a work of art in order to create good design. “Composition” and “Design” are synonymous

· Content – The idea or feeling the artist is trying to express.

Main Types of Art:

· Representational Art – A work that is created (or recreated) to imitate or “represent” things in the real world.

· Expressive Art – Creating a work of art to communicate an idea or feeling rather than to look like something

· Abstract Art– Move away from representation toward expression or design. Any time artists change the work from exactly how they see it.

· Non – Objective Art – No recognizable objects exist in the work.

Producing a Work of Art:

· Creative process – Steps that artist’s take to make decisions about subject matter, composition, and content, and create an effective work of art.

· Thumbnail Sketch – a quick, small sketch done not to get the representation exact, but rather to plan out the composition and study the parts.

· Format – Size and shape of a two-dimensional working space.

· Stippling – Creating value with dots. The closer together the dots are, the darker the value.

Composition – the Recipe for Design

o Elements of Art –The ingredients that are organized in a work of art to create a composition

o Line – A man-made device used to represent an edge of an object or to express an emotion.

o Shape – Created when a line ends where it began.

§ Geometric – Shapes that are man-made, usually with names (ex. Square, triangle, circle, trapezoid).

§ Organic – natural, irregular shapes.

o Value – The measure of light and dark that is being seen.

§ High Contrast – In value, very dark values next to very light values with few or no middle values in between.

§ Low Contrast: Having little or no change in value.

§ High Key: Consisting of lighter values. A work of art that has a lot of light values is high key.

§ Low Key: Consisting of Darker Values. A work of art that has a lot of dark values is low key.

§ Gradation: In value, slowly moving from one value to another.

o Color – objects absorb some light. Objects reflect some light. We see light that is reflected as color.

o Texture

o Space

o Form – Three-dimensional shape. A circle is a shape. A sphere has form.

o Principles of Design – the directions or guidelines that artists use to organize the elements into a stronger composition.

o Balance

§ Formal Balance – Equal visual weight created with symmetry

§ Informal Balance – Equal visual weight created asymmetrically (ex. many small things on one side balanced with one large thing on the other.).

o Emphasis – Creating a focal point in a composition in order to draw the viewer’s eye in to the work.

o Movement – Creating a visual path for the viewer to travel from the emphasis to other parts of the work. This keeps the viewer interested in the work longer.

o Unity – Creating parts in a work that compliment each other and fit together.

o Variety – Creating parts in a work that are not all exactly the same. Differences that bring more interest into the work.

o Proportion (as a principle of design) – Creating visually pleasing relationships between parts of a work including, sizes, shapes, patterns.

o Rhythm – Creating a pattern or “visual beat” in a work of art.

Assignments

# Name Due Date Handed in Pts. Possible Pts. Received

1 Introduction ______ _______ _______ _______

2 Semantic Webs ________ _______ _______ _______

3 Thumbnail Sketch ________ _______ _______ _______

4 Design Chart/Final Design ________ _______ _______ _______

5 Expressive/Non-Objective ________ _______ _______ _______

6 Critique of Expressive Work _____ _______ _______ _______

7 Unit 1 Sketchbook ________ _______ _______ _______

Art foundations 1

9/29/09

Unit 2

Drawing on the Right Side of the Brain

Learning to really see in order to draw

Main Objectives:

Our brains are so quick to connect everything we see to a word or other symbol that we alleady have stored in our minds, that it is not very often that we really percieve exactly what is in front of us. Therefore, it is difficult to try to draw what we see without connecting it to our memory and relying on memory to draw. The goal of this unit is to teach students how to use the part of the brain that sees things as new and therefore enables them to draw exactly what they see. They will be given strategies that will help them to do this.

Daily Forecast

Quick Draws – 10pts.

Day 1 - Quick Draw – Line: Make a line drawing of your hand. Instruction: Drawing on the right side of the brain.

Day 2 - Quick Draw - Symbol System: Draw from your symbol system, a man

with glasses, sitting in a chair with hands clasped in his lap.

Assignment 8 – Upside down drawing: Students learn to see people and objects as just lines and shapes by turning the picture upside down.

Day 3 - Quick Draw – Contour: Focus on the contours and draw a picture of

your hand holding a pencil drawing your hand holding a pencil…

Assignment 8 – Upside Down Drawing (Homework ).

Assignment 9 – Blind Contour Drawing: Students learn to connect the movement of their eye to the movement of their pencil as they follow the contour of an edge.

Day 4 - Quick Draw – Contour Drawing: Choose a picture from your file and do a contour drawing focusing on the edges.

Assignment 9 – Contour Drawings (Homework ).

Assignment 10 – Shapes Drawing: Students learn to see 3 dimensional forms as flat shapes in order to draw those images on a 2 dimensional drawing paper.

Day 5 - Quick Draw - Foreshortening: Put your hand out in front of you and

point directly at your eyes. Draw your hand.

Assignment 10 – Shapes Drawing (Homework).

Day 6 - Quick Draw – Negative Shape: Create a negative shape with your index finger and thumb. Draw only the negative shape that you see.

Assignment 11: Negative Shape Boxer: Students learn to focus on negative shapes in order to see spatial relationships and stay in the right brain.

Day 7 Quick Draw – Placement: Choose a picture from your file with negative shapes. Draw only the negative shapes placing them just right.

Assignment 11 – Negative Shape Boxer (Contd.)

Day 8 Quick Draw – Symbol System: Draw a quick picture of a dog from your symbol system. Then draw the shapes that you see on the screen.
Assignment 11 – Negative Shape Boxer (Homework).

Assignment 12 – Grid Drawing: Students learn to use a grid to focus on small parts of a drawing and measure spatial relationships.

Day 9 Quick Draw – Grid: Draw a grid over a past quick draw or over one of your file pics. Then draw a grid for day 9 and copy the original image.

Assignment 12 Grid Drawing (Contd.)

Day 10 Quick Draw – Cognitive Shift: Draw the picture on the screen. Make a cognitive shift and draw the other picture on the screen.

Assignment 12 – Grid Drawing (Homework).

Homework

25 pts.

Create 5 line drawings (no shading) using the strategies learned in class to draw what you see. Each drawing should be made from observation rather than memory. You will need to create interesting composition making good use of the space. You will need to use all of the strategies at least once and each drawing should be created with one or more strategies. You should spend at least 30 minutes on each drawing.

Assignments

# Name Due Date Handed in Pts. Possible Pts. Received

8. Upside Down Drawing _9/30_______ __20_____ _______ _______

9. Blind/Contour Drawings ___9/30_____ __20_____ _______ _______

10. Shapes Drawing ________ _______ _______ _______

11. Negative Shape Boxer ________ _______ _______ _______

12. Grid Drawing ________ _______ _______ _______

13. Unit 2 Sketchbook ________ _______ _______ _______

(Quick Draws,

Homework)

14.

Unit 3

Measuring

Using Guidelines to Find Spatial Relationships

to 11/6

 

Daily Forecast

Quick Draws – 10pts.

Day 1 -            Quick Draw - Vertical:  Use a lot of vertical lines (among others) to draw                         a Castle.

Assignment 18 – Symmetry Jets/Butterflies:  Students learn to use median lines to keep a drawing symmetrical.

Day 2 -            Quick Draw – Median Line:  Use a median line to draw a symmetrical vase with interesting contours containing flowers.

                        Assignment 18 – Symmetry Jets/Butterflies (contd.)

Day 3 -            Quick Draw – Symmetry:  Draw a scoop of ice cream in a fancy dish.  Keep it symmetrical.

                        Assignment 18 – Symmetry Jets/Butterflies (Homework)

                        Assignment 19 – Optical illusion Cubes:  Students practice sighting and scanning by drawing a series of cubes to create an optical illusion.

Day 4 -            Quick Draw – Scanning:  Scan the shapes on the easel to get them placed properly in your drawing.

                        Assignment 19 – Optical Illusion Cubes (contd.)

                        Instruction:  Circles and Ellipses

Day 5 -            Quick Draw – Sighting:  Sight the lines on the screen in order to get their proper proportions in your drawing.

Assignment 19 – Optical Illusion Cubes (Homework)

Assignment 1 – Blocked in Frog:  Students learn to block in a drawing before focusing on details in order to get the placement, shapes, angles, and proportions correct.

Day 6 -            Quick Draw – Ellipse:  Draw 5 different cylinders with medium to open ellipses in different positions

Assignment 1 – Blocked in Frog (Homework)

Assignment 2 – Blocked in animals:  Students create their own block ins for drawing animals.

Day 7 -            Quick Draw – Blocking in:  Create a block in for a human figure.

Assignment 2 – Blocked in animals (Homework)

 

Day 8 -            Quick Draw – What would you draw on your bedroom about yourself if you knew future generations would look at it and learn something about you.  Draw it.

                        Art History Worksheet #1:  Students will take notes on the art history lecture covering pre-history to the fall of Rome.

 

 

 

 

Homework

Sketches

20pts.

            The following Line Drawings should be completed using the strategies learned in class.  They should all be done through careful observation of the subject and at least 30 minutes should be spent on each drawing.  Do not erase any guidelines.

  1. find a symmetrical object in your home with interesting contours and draw it using a median line.
  2. Block in a sports figure and then finish the drawing.
  3. Choose an animal that you would like to draw.  Do three different drawings on the same page in three different poses.  You will just be blocking in the poses, don’t finish the drawing.
  4. find 4 different spherical objects in your house.  Set them up on a table and draw them as a still life.

Aesthetics Journal

10 pts.

Record 5 “Aesthetic Moments” in your sketchbook.  You should write at least three sentences about what you see including where, when, what you see and what makes it beautiful to you.  Remember, it is purely about the beauty not the feeling it gives you.

 

Assignments

 

#          Name                          Due Date        Handed in      Pts. Possible   Pts. Received

 

18.  Symmetry Jets/Bflies      _________      _________      _________      _________

 

19.  Opt. Illusion Cubes        _________      _________      _________      _________

 

End of Term

 

1.  Blocked in Frog                _________      _________      _________      _________

 

2.  Blocked in animals           _________      _________      _________      _________

 

3. Unit 3 Sketchbook             _________      _________      _________      _________

    (Quick Draws, notes,

Aesthetics Journal

                        Sketches, )

 

 

4.  Vocabulary Quiz              _________      _________      _________      _________

 

Unit 4

Perspective

Creating the Illusion of Depth on a 2 Dimensional Surface

11/03 – 11/30

 

Notes -5pts.

 

Daily Forecast/Quick Draws

15pts.

Day 1 -  Quick Draw – Ground Rule:  Draw 5 spheres of the same size, sitting on a                                                                          

   Plane all overlapping each other as each recedes further from the picture plane

   Instruction:  Rules of Perspective.

   Assignment 7– Still Life:  Students learn to create depth in a still life using the

   rules of perspective

Day 2 – Quick Draw – Horizon Rule:  Draw a road moving toward the horizon with a

   row of telephone poles running along the side of the road, each one stretching            

   above the horizon.

Assignment 7 – Still Life (Contd.)

Day 3 -  Quick Draw – Lost and Found Edges:  Draw your name in block letters giving

               it a sense of depth with lost and found edges.

               Assignment 7 – Still Life:  Students will give their still life more depth with

   lost and found edges (Homework).

Day 4 -  Quick Draw – Vanishing Point:  Draw a chessboard with pieces.  Make all

   receding lines moves to a vanishing point in the middle of the horizon.

               Assignment 8 - 9 Boxes in One-Point Perspective

Day 5 -  Quick Draw – One Point Perspective: 

              Assignment 8 – 9 Boxes in One-Point (Homework)

              Assignment 9 – 9 Boxes in Two-Point.

Day 6 -  Quick Draw – Line Weight:  Draw a pair of dice sitting on a plane, one in

1point, one in two point.  Make lines that touch the plane heavier, draw lines    

               that recede lighter as they recede.

              Assignment 9 – 9 Boxes in Two-Point (Homework)

              Assignment 10 – 9 Cylinders in perspective

Day 7 -  Quick Draw – Horizon: Draw a giant lollypop on a plane stretching above the

               horizon.  Make it seem even taller by adding a 3rd vanishing point at the center,  

               top of the page for vertical lines.

              Assignment 10 – 9 Cylinders in Perspective.

Day 8 -  Quick Draw – Perspective: Block  in a car in two point

   perspective.

Assignment 10 – 9 Cylinders in Perspective (Homework).

Art  History:  Early Middle Ages – The Romanesque Period of the   Middle       Ages.  

Day 9 – Quick Draw – Romanesque:  Draw the base for a Romanesque cathedral sitting

              on a plane in two-point.

  Assignment 11– Neo-Romanesque Cathedral in 2pt:  Students will design   

  their own cathedrals using the Romanesque style of the middle ages.

Day 10 –Quick Draw – Barrel Vault:  Draw a barrel vault in two point.

               Assignment 11– Cathedral (Contd.)

Day 11 – Quick Draw – Groin Vault: Draw a groin vault in two-point

               Assignment 11 – Cathedral (Contd.)

Day 12 – Quick Draw – Rose Window:  Draw and color what a Rose Window would

                look like if you could design one for your window.

               Assignment 11 – Cathedral (Homework)

             

Homework

 20 pts.

You should consider composition with all of your sketches and spend at least 30 minutes on each sketch

  1. Draw a metropolitan city street in 1 point perspective with the perspective of the viewer standing in the middle of the road looking toward the horizon. 
  2. Draw your house in 1 point perspective.
  3. Go on location to draw a church in your neighborhood in two point with one corner of the building closest to your eye.  Take note of any features that may have been influenced by Romanesque architecture.
  4. Find at least 5 rectilinear (straight lines, 90 degree angles) objects in your home.  Set up a still life so that some objects are in two pt. some in 1 pt.  Create a good composition in their setup.  Draw the still life using both 1 and 2 point perspective.   (2pt. objects should be parallel to 2pt. objects, 1pt. objects should be parallel to 1pt. objects.)

 

Assignments

#          Name              Due Date        Handed In        Pts. Possible             Pts. Received

 

7.  Still Life                             11/06               _____              40                    _____

              

8.  9 Boxes in 1pt.                  11/13               _____              20                    _____

 

9.  9 Boxes in 2pt.                  11/13               _____              20                    _____

 

10.  9 Cylinders                      11/19               _____              20                    _____

 

11.  Cathedral in 2pt.            11/30               _____              50                    _____

 

12.  Unit 4 Sketchbook          11/30               _____              40                    ____               

          Quick Draws, Notes

          Homework.

13.  Unit 4 Quiz                      11/24               ____                30                    _____ 

 

 

Unit 5

Value

May 4th, - May 9th, 2009

Creating the Illusion of Form Using Light and Shadow

Vocabulary

25 pts.

1. Value Change, 2.Value Scale, 3.Hatching, 4. Cross Hatching, 5. Smearing, 6. Tooth, 7. Hard Edge, 8. Soft Edge, 9. Gradation, 10. High Light, 11. Shadow Edge, 12. Shadow Reflection, 13. Cast Shadow, 14. Light Logic, 15. Light Shapes, 16. Shadow Shapes, 17. Light Source, 18. Modeling, 19. Light Side, 20. Shadow Side, 21. Burnishing, 22. Reflective Light.

Daily Forecast

Quick Draws – 10pts.

Day 1 - Quick Draw – Value: Draw a favorite object of yours and create the illusion of form by giving it value.

Assignment 10 – Shadow Shapes: Students learn to see the shapes of values in order create the illusion of form.

Day 2 - Quick Draw – Value Change: Draw a cube in two point showing three sides. Create real edges with value. Give each surface a different value.

Assignment 10 – Shadow Shapes (contd.)

Day 3 - Quick Draw – Soft Edge: Draw a ribbon curving and swirling through your page. Create value changes with soft edges to show the changes in the direction of the surface.

Assignment 10 – Shadow Shapes (contd.)

Assignment 11 – Value Scale: Students learn hatching technique creating a value scale and learn how to use one.

Day 4 - Quick Draw – Modeling: Draw a bunch of grapes. Model the hatching to give more form to the values.

Assignment 11 – Value Scale (Homework)

Assignment 12 – Light Logic: Students learn what happens to values on an object when light hits it.

Day 5 - Quick Draw – Shadow Shapes: Draw only the shadow shapes of a sphere and cast shadow. Give it a 7 value to create high contrast.

Assignment 12 – Light Logic (contd.).

Day 6 - Quick Draw – Cross Hatching – Draw some kind of bottle and cross hatch to create value.

Assignment 12 – Light Logic (Homework)

Assignment 13 – Still life Value Drawing. Students learn to see values with their knowledge of light logic and create real edges with value changes.

Day 7 - Quick Draw – Smearing – draw a marshmallow man. Smear the values to give it form.

Assignment 13 – Still Life (contd.)

Day 8 - Quick Draw – Cast Shadow: Draw a scary creature with an even scarier cast shadow.

Assignment 13 – Still Life (Homework)

Assignment 14 – Michelangelo Grid Drawing: Students use a grid to recreate a Michelangelo masterpiece with value.

Day 9 - Quick Draw – Reflective Light: Use colored pencils to show the green reflective light on a soccer ball sitting on the grass.

Assignment 14 – Michelangelo (contd.)

Day 10 - Quick Draw – Burnishing: Use colored pencils to burnish the darkest values for a pair of cherries.

Assignment 14 – Michelangelo (Homework)

Homework (Sketchbook)

15 pts.

  1. You will create a value drawing using any of the techniques taught in class. It should be an interesting subject matter with interesting form. Edges should be created with value changes rather than lines and you should spend at least 30 minutes on the drawing.

You will only have one sketchbook assignment because you will be expected to spend some time on the Michelangelo drawing at home.

Assignments

# Title pts.possible Due Date Turned in pts. earned

10 Shadow Shapes 30 ________ ________ _________

11 Value Scale 20 ________ ________ _________

12 Light Logic 20 ________ ________ _________

13 Still life 30 ________ ________ _________

14 Michelangelo 40 ________ ________ _________

15 Sketchbook 50 ________ ________ _________

Unit 6

Color

Vocabulary

20pts.

1. Analogous Colors, 2. Burnishing, 3. Color, 4. Color Scheme, 5. Color Wheel

6. Color Traits (three), 7. Color Value, 8. Complimentary Colors,

9. Contrasting Colors, 10. Cool Colors, 11. Hue,

12. Intermediate (or tertiary) Colors, 13. Intensity,14. Local Color,

15. Monochromatic, 16. Primary Colors, 17. Pure Color, 18. Secondary Colors, 19. Shade, 20. Tint, 21. Warm Colors.

Daily Forecast

All Quick Draws will be done with colored pencils.

10pts.

Day 1 - Quick Draw – Primaries: Draw a lollipop with primary colors – no mixing.

Instruction: Introduction to Color.

Day 2 – Quick Draw – Secondary’s: Draw a unicorn using only secondary colors.

Assignment 14 – Color Wheel: Students learn all of the hues on the color wheel by mixing primary colors.

Day 3 - Quick Draw – Analogous: Use 4 hues close together to create an

analogous color scheme in a drawing of your choosing.

Assignment 14 – Color Wheel (contd.)

Day 4 - Quick Draw – Complimentary: Draw an athletes uniform using a

complimentary color scheme.

Assignment 14 – Color Wheel (Homework)

Assignment 15 – Color Values: Students will create a picture choosing intense

colors to match the values in the picture rather than matching the hues.

Day 5 - Quick Draw – Monochromatic: Create a color scheme by using tints and

shades with one hue. Create a mood with the color you choose.

Assignment 15 – Color Values (contd.).

Day 6 - Quick Draw – Burnishing: Burnish the colors of a sunset.

Assignment 15 – Color Values (Contd.).

Day 7 - Quick Draw – Warm Colors: Create the content happy using warm colors.

Assignment 15 – Color Values (Homework).

Assignment 16 – Warm and Cool: Students learn to use warm in the lights

And cool in the shadows to manipulate the colors in light and shadow.

Day 8 - Quick Draw – Cool Colors: Create the content peaceful using cool colors

Assignment 16 – Warm and Cool (Homework).

Homework

30pts.

Students will show the instructor what they’ve learned about composition, drawing on the right side of the brain, value and color with one final drawing.

  1. Composition: The drawing should be the students own composition. The easiest way to do this is to draw from real life or still life instead of photographs. Students may use photographs in their own composition but shouldn’t just copy from a photo someone else’s composition (how things are organized in the space).
  2. Right Brain: Students should draw what they see, not what they know, remember, or imagine.
  3. Value: Students should create a good range of value and show that they understand light logic. They should be able to create the illusion of form.
  4. Color: Students should follow one of 4 color schemes – Warm, Cool, Complimentary, or Analogous.
  5. Students should spend at least one hour on the drawing.
  6. They can choose the media and materials (including paper) but the format should be one of the following: 5.5 X 8.5 (Sketchbook), 8X10, or 11X14.

Assignments

# Name Due Date Handed In Pts. Possible Pts. Received

14 Color Wheel 12/19 _____ _30 _____

15 Color Value 01/09 _____ 30 _____

16 Warm and Cool 01/09 _____ 20 _____

17 Unit 6 Sketchbook 01/09 _____ 60 _____


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